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The ICK brothers, Rick and Nick, and Carmen's pet cat, Carmine, appear on-screen if the player correctly chooses the country where the crook went to. If the player wishes to take tours with the Good Guides and travel to countries without the inconvenience of having to track a crook, "explorer mode" is available. If the player calls an ACME Good Guide during a case, that guide will call back later to inform the player whether or not their warrant has any errors. The ACME Good Guides are a group of colorful characters who, if called upon, provide information about the current country and the direct surroundings. If the player accidentally catches the wrong character, Carmen will escape and breaks three of her criminal henchmen out from ACME prison, immediately producing three more cases for the user to solve. Afterwards, the player is later inducted at the ACME Detective Hall of Fame on the World Wiz Database and retired. After the player and all the seven Good Guides successfully capture Carmen and the ICK Brothers, The Chief informs the user that Carmen's ultimate plan was to "steal" ACME Headquarters (the "Trophy" in question) and that the player has therefore not only captured Carmen herself, but saved ACME itself. The player then finds the location inhabited by several women resembling Carmen, but that only one of them is wearing pearls.
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Upon reaching the final destination on the final case, the Chief calls to inform the user that the culprit is Carmen Sandiego and that the poem indicates she is wearing a pearl necklace. I adorn my neck with loot I stole from oysters in the ocean. A special Trophy will be mine, the plan is now in motion. And I don't wear any sunglasses to protect my eager eyes. I always hide the things I steal regardless of their size. Why should I take a picture, I'll just steal the scene instead. Loot is on my mind, though something else is on my head. I never wear a watch because it's always time for theft. I'll steal the planet's treasures till there's nothing precious left. These eight verses, once pieced together, created a poem that read as follows: Eight of the thirty-nine crooks captured over the course of the game each provided a single line of verse. If the person arrested does not match the warrant, they will be found innocent and released just as they would if the warrant were inaccurate or not issued. The crook's name is only given after the arrest, in which a newspaper ( The Worldly Blab) appears with a headline declaring the criminal has been captured. In the final destination, the crook is seen walking around the location with several innocent bystanders, meaning the player will have to use the warrant to identify which person is the criminal.
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This means that the player will have to compile a full warrant rather than one of just enough traits to distinguish which crook is responsible. and that all the clues given about the suspect are physical traits, enabling the user to identify the crook on sight. The text of notes and of bystanders' dialogue could be dragged into an "electronic notepad" in the bottom right corner of the screen for reference.Īnother change is that the player is not given dossiers describing the members of V.I.L.E. "You'd lose sight of her if stepped behind a lightpost." or "His height wasn't standard for basketball, but it was perfect for miniature golf." Although speech balloons were still used on them, bystanders spoke their dialogue aloud as well. The bystanders, on the other hand, could either be asked where the suspect went, in which case they would provide a geography clue, or what the suspect looks like, in which case they would make a casual comment about one of the suspect's physical attributes, i.e. The scraps of paper exclusively provided clues about the suspect's appearance. Each location provided clues in the form of several bystanders and scraps of paper lying on the ground. Each location had an elaborately painted backdrop that could be scrolled around a full three hundred and sixty degrees. Unlike in the previous games, the image of the locations took up most of the screen, with the game options only taking up the bottom third of the screen.